Credits Sequence has been altered to the version we originally agreed on, it looks alot more slicker ;) Originally the basic idea was to create all of our names using the images of the spoons we took at the museam, but as the spoons looked to old i felt that using them in the credits would make it look tacky, plus animating every single spoon would have taken forever (young). Its kind of like the Star Trek credits where the names of the actors and production staff are coming out of the set (image in this case) in 3 dimensions. It looks pretty cool so far, done Duane, Emily and my name, just need to add Guy's name into the mix and its complete, but i think its going to take time to tweak it to make it look nice. Plus the transition from the game to the credits needs to look professional. Well thats another Blog Post Done, ohh rahh.
Live Long and Prosper and Until Next Time.......................
Arjun Chohan.
Thursday, 25 March 2010
Friends and Members of The Old Republic
Hello Friends and Members of The Old Republic. Well this is my first blog post (applause). Yes its taken time, but i finally gained access! Well iv finished the Fire background, which looks rubbish in comparison to Emily's amazing drawing skills, honestly mine looks like a childs mash-up on Windows Paint! Well thats one of the tasks done. Now all i need to do is to generate a credits sequence, but the question is will i add in the infamous Joel Houghton to the credits, concidering he hasnt turned up to our group meetings or added to the groups work, then again he did create some musical tunes a couple of weeks ago.
Until Next Time....................
Arjun Chohan
Until Next Time....................
Arjun Chohan
Friday, 12 March 2010
The presentation
Its taken me a while to get around to uploading this, but I never wrote down that I made the presentation using the work that we had already used. It took me about 4 hours over 2 days.
Now for a good news sandwich.
Good news - The presentation went well
Bad news - I had chicken pox and couldn't actually present
Good news - They liked the idea.
Yum!
Tuesday, 9 March 2010
Last of the Drawings Cloud Level
Last of the drawings forest level
For the forest level I re-adjusted the leaves and made them brown so they look dead and also changed the background so it looked more like a forest rather a jungle. We made one of the dangers that the turtle could not be in some areas of the mud or he'd become dirty and not be able to move. I also drew a new turtle so he'd look like he's climbing because we want him to climb the spikes. Here are a few of the images used in the forest level.
By Emily Cox
By Emily Cox
Last of the Drawings Water Level
I completed the water background I am happy with it but if had time I would have liked to have done the reflection of the reeds in the water. For a platform in the water level we have a dragon fly flying around the idea came about because we thought it would look a bit weird if we had lily pads floating about and we wanted the character to use the whole of the screen. I also drew some platfroms where the hidden objects would sit, these were just basic leaves. and i drew a lily pad where the turtle could start off in the game. We also made the turlt rust if he feel in the water. Here are the images of the stuff in the water level. By Emily Cox
Last of the drawings Fire level
I drew all of the fire flatforms and floors and even included three images of a fire so if it was placed one after the other it would like it was flickering. I also included a fir ball but am not overly keen on this. We also made the turtle melt if he comes in contact with the fire. Here are some images for the fire level.
by Emily Cox
by Emily Cox
Thursday, 4 March 2010
Duane Adventures Cont....
Week 6
This week i have gotten the gravity for the turtle working, also have a vertically moving platform in place that our turtle can now stand on and doesn't stop.
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